Lucid Games has really perfected the essence of the secret original hiding withint Project Gotham Racing 2: it has the genes of the heritage of the original games and the modern style at the same time, not making anyone disappointed. Sure, there’s the online leaderboard, but to be honest, I wouldn’t really climb that ladder, because it’s likely to not even reach the first step, let alone the top.īut if you don’t go play online, you won’t be disappointed in Geometry Wars 3.
The other thing that seems to be so often regularly is the addition of an online mode to an otherwise very good single player campaign (yes, I’m talking about you, Spec Ops: The Line!) – in Geometry Wars 3, I don’t really know why they added it. This can happen in adventure mode a few times: even learning players can hit that wall during the game, but to keep trying is the key to the success: it’s not easy, but not that difficult to make you throw your DualShock 4 to the wall. Simply put, it’s riddled with „spikes”: there are parts which might seem a bit easy at first, but even the slightest mistake or lack of attention can crush the player with its imaginery hammer. I think the biggest problem is in the difficulty itself.
GW3 is not bad, in fact, this might be one of the best titles on the PS4 after those AAA multi-million cost titles (yeah, it goes further than the genial Resogun!), but you can’t just ignore its mistakes. However, Geometry Wars 3 is a multidirectional shooter, which mixes the caleidoscopic sights with one, almost crossing the line of disturbance in terms of colorfulness, which still makes it a distinguishable title in itself.
A huge, free update a few months down the line could shut me right up (hint hint).So let’s quickly divide the two titles while we are at it: Tetsuya Mizuguchi’s game (SEGA Rally Championship, Space Channel 5…) is a rail-shooter with well done musical elements. Then again, Helldivers still has plenty of time to surprise me. Since Geometry Wars 3 is largely single player, and Helldivers thrives on its online community, it's interesting that they're not the other way around. One method sacrifices sales to an established audience in favor of expanding the market, and the other doubles down on dedicated players. Why not wait and see what other rad new drones they put up for sale? It's just making me a bit less excited to tread the long path of unlocking gear for my character. On the other hand, Arrowhead and Sony aren't violating some ethical imperative by charging for Helldivers DLC so soon after launch.
Maybe Sierra and Lucid Games will make more money by marketing a new package, buoyed by good will from previous owners, than they would by selling Evolved separately? Why is Geometry Wars 3 being so generous? If you read GR+'s review, you know we were already delighted by the game as it was in November. But seeing Helldivers hustle players whose not-insignificant charges for the original game may not have even appeared on their bank statements yet, while Geometry Wars 3 yells "SURPRISE! Everybody gets free stuff!" four months after release, both on the very same morning, raises some questions. I try to suppress any knee-jerk negative reaction to paid DLC, since it can be done well.